| Keeping children interested in their Martial Arts training | | | | Requirements: 4 people, various Martial Arts Foam |
| requires an element of fun and games. Traditionalists | | | | Blockers, Body Shields, Target Squares. A diagram is |
| are usually only concerned with the discipline and | | | | available at |
| structure of their training, but incorporating fun games | | | | Danger Alley is a simple and easy obstacle course in |
| involving proper techniques will add to the value of | | | | which the child goes from station to station. At each |
| training and keep the kids interested. | | | | station the child must perform a "self-defense" or |
| Here are a few fun games and activities that utilize | | | | marital arts technique to stop an "Attack or Danger". |
| Martial Arts skills to keep the enthusiasm high and kids | | | | A minimum of four stations with various situations is |
| interested in their training. | | | | recommended. |
| Sensei Says | | | | Station One (The Escape) |
| Sensei Says is a take off of the old "Simon Says | | | | An instructor or parent will subdue the child by grabbing |
| Game". In this version the instructor or parent would | | | | and holding on to the child's wrist. The child must then |
| call out various martial arts techniques for the children | | | | perform an escape maneuver. Once the child escapes |
| to perform. | | | | they proceed to Station Two. |
| One instructor or parent is designated as "Sensei" or | | | | Station Two (The Block) |
| Leader. Children are instructed to follow and perform | | | | When the child proceeds to station two, they |
| the commands of the "Sensei" only if the command is | | | | encounter a would be attacker, attempting a punch or |
| initiated by the words "Sensei Says". The leader will | | | | strike. An instructor or parent using a padded foam |
| call out various commands. If the child does not | | | | blocker will attempt to strike the child. The child should |
| perform the task when initiated by the words "Sensei | | | | attempt to block the strike using a martial arts |
| Says" they are out of the game. If the leader | | | | technique and then proceed to station three. |
| commands a task without using the prompt "Sensei | | | | Station Three (The Punch) |
| Says" and the child performs the task, then the child is | | | | When the child proceeds to station three, they |
| out of the game. Last child remaining wins. | | | | encounter another would be attacker. The child |
| Wild & Crazy Blocker | | | | performs a martial arts punch technique to stop the |
| Requirements: 2 padded foam blockers. | | | | attack. An instructor or parent would hold a padded |
| The instructor or parent will attempt to strike the child | | | | target square, which the child would punch. The child |
| with the padded foam blocker. The attempted strikes | | | | then proceeds to station four. |
| should vary from left side to right side, and to various | | | | Station Four (The Kick) |
| body points, including Head, Chest, Stomach, and Legs. | | | | When the child proceeds to station four, they |
| The child will use their martial arts blocking skills to | | | | encounter another would be attacker. The child |
| "block" those strikes. | | | | performs a martial arts kick technique to stop the |
| Each time a "strike" connects without the child blocking | | | | attack. An instructor or parent would hold a padded |
| or shielding they receive a point. Three points or three | | | | Body Shield, which the child would kick. After |
| "strikes" and they are out. | | | | completing the four stations the child has successfully |
| Danger Alley | | | | conquered Danger Alley. |