Become a master in martial arts


pierreguillet.com keyword stats



Most current MSN search phrases:

street female fighting s street fights women
Street Fight Clips Women Street Fights
street fighting techniques women street fighting

Fight Simulator Theory for Reality Based Street Defense

This is such a powerful tool that it shouldOr...You can use the FIGHT SIMULATOR as a
leave no question unanswered for you andmeans to answer questions. A really fun,
allow you to create an infinite number ofcreative thing to do that always creates a
techniques and drills. As this is a principlebuzz with students is to present them with a
rather than a technique based system, hereproblem and let them find their own
are the principles:PRINCIPLE1: you get whatsolutions.If a student has been attacked in a
you train forPRINCIPLE2: if you want acertain way or is worried about being
specific answer, ask a specificattacked in a certain way or by a certain
questionWhat's the problem with martial artstype of person work to create those
and artists? Why do they argue so much? Whycircumstances and find a solution.eg: one of
cant we find one style that is the best?my female students had been thrown up against
After all we all only have two eyes, twoa wall and pinned with a one handed lapel
arms, two legs and one head. (Except if yourgrab whilst being threatened with a glass in
from a "close community"). Never mind Dragonthe assailants other hand. I got everyone in
style, Tiger style, Twisted Badger,the class to do it with a partner and a water
Irrational Donkey style... what about "humanbottle as a prop. They came up with as many
style"?The problem is this:you can't justsolutions and escapes and counterattacks as
fight. It hurts. Bits of you will break.possible, we analysed some of the best ones
That's why its called "fighting" notand everyone experimented with them.This
"hugging" or "tickling". You're trying toworks well because it causes the mind to
hurt each other. The only way to learn it isthink in a proactive, creative, solution
to do something dangerous and painful- its afinding way as in a real scenario. You must
double bind.That is why one of 's primebe able to think for yourself and think on
objectives is to get as close to reality asyour  feet.
possible  as  safely  as  possible.
From the best solutions we took from the
How do you do that?Flying a plane isclass we then did a live drill. A live drill
dangerous and potentially very expensive.is like engaging in a section of a fight.
Solution: Flight Simulators.You must have aJust for a few frames of the film. It should
certain number of hours virtual "flight time"be very intense, but short lived (no more
before you can competently do it for real.Wethan 10 seconds, this is not sparring, unless
haven't yet got the technology to create ayou compare to three step sparring).One of
virtual reality simulator for hand to handthe counterattacks was as follows:1. A slams
combat. Though we do have them for firearmsD into wall. Left hand at lapel, right hand
training. Hand to hand is such an involved,brandishing water bottle.2. D drops weight
complex, multi-sensory experience it could beand hips down and into wall, goes into an
many years yet before we do develop theambush response position: bends knees, curves
technology to accomplish this objectivespine, hunches shoulders, tucks in chin
satisfactorily.Until then we must do the bestwhilst simultaneously, raising both hands and
we can. It is this aspect of out trainingsetting her right foot against crease of
that is the MOST IMPORTANT FACTOR inwhere wall meets floor. right hand swings
determining how proficient we are in realityloose from outside in and up in anticlockwise
(in the "street"!).That is why the main focusdirection (wouldn't break grip of larger
of this manual is principles and drills.stronger attacker but brings right arm back
There are pictures and descriptions in theinto play.)3. Left hand reaches for
manual of techniques and options, but youattackers elbow crease to cover weapon
should by now have seen all these before.Whatwielding arm, right hand hooks attackers left
would you have a hi-tech virtual realitycollarbone. Springing off from wall with
fight simulator do? What scenarios would youright foot, stamping down with left foot,
focus on? What ranges?Imagine that. You couldstraightening her spine, pushing her hips
practise  for  anything.  What  would  it be?forward to drive a big knee into the groin
whilst simultaneously yanking collarbone down
Can you get close to that in real life? Inand in towards her and clawing the forearm
my experience the answer to that nine timesmuscle points and pulling attackers right arm
out of ten would be: yes.Game TheoryImaginein and down. Depending on attackers position
we had that kind of technology. What kind ofshe gives a stun strike with her forearm, or
games could we develop to teach kids (andhead butt or a simple shove and then makes
adults) how to fight? I had an idea for aher escape or repositions herself to continue
DOOM type game. In DOOM your first levelassaulting attacker.Whole drill is less than
attackers are really slow and use one attack5  seconds  when  done  at  full  speed.
over and over again, but your options are
also crappy because you haven't picked upRun it slow first. Attacker should wear a
many weapons yet. Could we adapt that forgroin guard and defender should not strike at
street fighting? Yes. Is there a way offull power.Defender should wear a gi so
simulating it in the real world? Yes. But youattacker  can  really  grab  at  full  force.
need good training partners.Here are a couple
of ideas for games you could play forThe most important thing again is the
beginners learning to cope with multipleprinciple. The defender is growing accustomed
opponents.level1. person who is "on" standsto being grabbed and shoved violently, going
in middle of 5 opponents, she has to breakwith that force and responding immediately
out of the circle, opponents must keep her inand  viciously.
without using their arms. (principle being
developed is breaking the circle)level2.Try it.And work through all the "what ifs".
person who is "on" wears gum shield. 5What if attacker immediately tries to use the
opponents wear heavy gloves. They may attackbottle as a weapon? Can you cover it, work
her only with big, slow haymakers. They mayyour counterattack and still escape or does
hit her in the back of head. She must stay insomething else present itself? Try it and
arena without being hit for 45 seconds.find out!What if he jerks his hips back to
(principle being developed is positioning soavoid the knee to his groin? Well, you have
multiple attackers get in each others way andstill caused a reaction which can be
spatial, peripheral and rearcapitalised on, so what is the next best
awareness.)level3. person who is "on" wears astep? Would it be to pull his head down and
gi top. All 5 attackers wear belly shields.into the wall?...Whatever- if you are doing
The attackers objective is to drag her to thethis as a teacher with your students avoid
floor using gi. She may only defend withthe temptation to always provide solutions.
front kick strikes to belly shields.Let them find them...*Excerpt of a chapter
(develops use of front push kick to defend,from my manual FROM THE CAGE TO THE
coping with being pushed and pulled,STREETTraining provided by Richard Grannon.
maintaining balance under duress etc)TheseMartial Arts Instructor to Doormen and
are just some ideas for games or drills. YouBodyguards for over 7 years. NLP Master
get what you train for. You are only ever asPractitioner, Consultant Psychologist and
good  as  the  games  you  play.Author. Over 15 years of study in martial
arts and five years of active work as a
My advise would be to keep these drillsbouncer, bodyguard and security consultant.
specific. Drill for a particular principle orThis E-manual represents a distillation of
technique.years of study of many styles, technique,
experience and quality online coaching. You
top  of  pagecannot get this information anywhere else.



1 A B C D 64 65 66 67 68 69 70 71 72 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108